Campfire Board

Ma Sói.

Find the werewolf before the village runs out of nights.

Players
4 to 12
Roles
8
Villages
16

One night in sixty seconds.

Night hides. Day accuses.

The village square at night, players asleep around the fire
Night. The wolves pick a victim while the Seer, Bodyguard and Witch act in secret.
The same square at dawn, every seat around the fire in daylight
Day. The village argues, accuses and votes one player onto the gallows.

Eight roles, one fire.

Seer

Each night, inspect one player to learn whether they are a werewolf or a villager.

Witch

Owns two potions: one heals the werewolves’ victim, one poisons any player.

Bodyguard

Each night, protect one player from the werewolves. You cannot protect the same player two nights in a row.

Hunter

If you are killed at night or hanged by day, you may shoot one player to take with you.

Villager

No night power. Watch, read people, and vote to hang the werewolves during the day.

Werewolf

Wake up at night with your pack and choose one villager to kill. By day, blend in as an innocent villager.

Cupid

On the first night, link two players as lovers. If one dies, the other dies of grief. If the lovers are on different teams and are the last two alive, they win together.

Elder

Tough as old roots: survives the first werewolf attack.

Villages to hide in.

The host picks the map. Every one has the same ring of seats around the fire.

What a night needs.

A browser
Chrome, Edge or Firefox. Phones work turned sideways.
Friends
Between 4 and 12 a room. Bots can fill the empty seats.
Voice
Optional. Allow the microphone; headphones stop the echo.
Languages
Tiếng Việt, English, 中文, Español, Português, Русский, 한국어, 日本語

The fire is lit.

Open a room, share the code, and see who blinks first.